Robothorium reminds me of an old friend called Pokemon because you can name your robot squad. The attachment to them is strong within me. It also brings flashback to an even older friend named the X-Men franchise due to the moral quandaries that it brings up. This Early Access sci-fi dungeon crawler by Goblinz Studio released on Jun 7, 2018.
Johann Verbroucht of Dungeon Rusher’s fame wrote, developed, and headed this project with a three-man team and ten freelancers. It’s a futuristic turn-based, rogue-like RPG, where all your choices will have a direct impact on a robot revolution.
#SupremachineWasRight Should Be Robothorium’s Trending Hashtag
You’ll find four factions in the story that foil each other. Their differences come from how radical they are in their views and who they fight for out of the different races in Robothorium.
For example, the Humanobots faction aims for peaceful integration between humans and robots. On the other hand, the Supremachine faction wants justice for robots by any mean’s necessary. In addition to those two, Cyborgs also fighting for their own rights. The Cyberrights and Biothorium faction oppose each other, due to their separate problems. They have separate problems that involve free will and what exactly makes an individual human.
Robothorium: Sci-fi Dungeon Crawler, Steam 2018.
You get a chance to raise their interest in you through dialogue options and the choices you make throughout Robothirium. In most cases, the path isn’t so clear, but the players will enjoy their complex choices during gameplay.
The Chip, however, is the one faction that I’m pretty sure is plain evil. It’s the one enemy I hope everyone can agree upon. As a result, there is a mixture of harshness to the narrative, yet there are also moments where the ‘good’ story path becomes clear. It’s not all bleak, but some people prefer bleakness. I continue to find the Robothorium’s dialogue and flavor text captivating. The game brings out familiar themes in the sci-fi genre but works them in unique ways.
Optimizing Your Robots Is Key To Wasting Your Life Away
The gameplay reminds me of The Darkest Dungeon in how mechanics work. It consists of moments where you move your robots around a map to collect items, fall into traps, and fight enemies. I spend a lot of time fiddling with the inventory to optimize the strengths and weaknesses of my team’s stats and composition.
It helps in battle because they’re tough, but you’ll pull off missions with more ease after the learning curve settles down. You’ll pick up what talent points to use and weapons pretty easily. The one problem I see is that if you’re not like me, the player might feel overwhelmed by how many details you need to keep track of in Robothorium.
I wished the art and music popped a little bit more, but it’s serviceable and colorful for its purpose. If we’re continuing on with the wishing, I’d like for a possibility to dodge the traps implemented in the randomized game map.
Potential Is Dangerous, Compelling, &… Awkward
You have to remember that Robothorium is an unfished Early Access game. It has a projected timeline of eight to ten months before a full copy arrives. The game has 90% of its features implemented, 50% of its story, and other statistics available on its Steam Page.
In comparison to a lot of other Early Access games, they’re above board and predicted an actual end date, instead of players waiting for a game that comes out three to four years later with little to no talk. They do respond to reviews, which is like half the battle in itself.
If Goblinz Studio continues to keep their player base informed, I suspect good times to be had with this indie. Here’s a link toRobothorium: Sci-fi Dungeon Crawler if you want to take a peek!