We got some awesome quality of life changes on the new update of Overwatch this week!
Some OP Changes to Symmetra aaaaaaannnd, a reveal of a new champion, Hammond!
Also what I believe to be some spoilers and hints towards another hero as well!
Lets dive right in!
No More Defence and Offence
Starting with the quality of life changes. They merged both Defence and Offence heros into the same category mentioning “Since the line between Offense and Defense heroes have become increasingly blurred, we’ve decided to group all those heroes into a single new “Damage” category.”
I’m not sure if I agree with this one. There are clearly champs that are much better known as “Deffensive” Characters and those for the “Offence”. I think this just opens the door for people to be using, obviously, Deffensive characters in the attacking position.
(I have already experienced this in game) And causing some frustration with other teammates. Which will lead that person to defend/troll their choice with “Its a damage champ!” As if the category change changes the whole dynamic of the game.
So, in turn, I understand that the lines can get blurred and different characters can be used in those roles depending on the counters. But to take the role out completely I believe was a bad choice.
There does need to be some guidelines when it comes to attacking and defending a point. Even if it is just a representation of such. Maybe a “Control” Catagory would fit better.
Another update that kind of seems a bit frustrating is the fact that your career profile, by default is hidden from the public, unless you make the change for it to be visible to people other than friends. “An option to make Career Profiles visible has been added under Options > Social > Profile Visibility“
The reason I find this irritating and most people I know dislike this as well. Is because when you solo queue, or have an extra added on your team, as a norm you check their stats to see what Hero’s they main as to not step on anyone’s toes, or to know the dynamic of your team composition. Now, most people I have played with have that on private.
That info doesn’t necessarily need to be private. I don’t mind if someone sees how many hours I put into a character. It just shows I like playing that Hero and would most likely prefer to do so.
I think this was a bit frivolous and unneeded. There are many other stats that are private as well. Even your career highs. But not being able to see who mains whom, feels a bit more destructive and should at least be implemented back in some way.
Quality of Life Changes!
The next thing that they have added was Endorsements. Which I do see as a positive reminder to stay a team player. We had a system for reporting someone for negative behavior, so to have something to reward someone for good behavior I think was a good idea. It gives you an idea of who is a good “Shot Caller” or even overall good and friendly teammates. Which implements well into the community.
Next is looking for groups. They’ve now added a system to have an actual balanced composition to your group. You can pick which category you want to be in, like “Support”,
“Tank”, “Damage” or “Fill”. Which makes the process of looking for teammates a bit easier.
You can even add in specifications into finding a group! Like game mode, or preferring voice chat. These options really make things run smoother and make solo queuing feel less daunting.
Symmetra Changes Gone Live!
The changes to Symmetra make her feel much more like a control character rather than a support role character. Her damage is still in an OP place and might need some balancing before being added into Competitive play. (At least I reaaaally hope she gets balanced before being added into Comp Play)
Let’s start with her Primary Fire
- No longer locks onto targets
- Range increased to 10 meters
- Damage ramping now takes 2 seconds per damage level instead of 1 second
- Damage ramp increased from 30/60/120 to 60/120/180
- Now generates ammo instead of spending it when hitting a barrier
- Ammo reduced from 100 to 70
The biggest thing I notice in this is that her primary fire no longer auto locks on enemies. Which means you need to know how to aim to play her! Lol. Before, her basic attack was a bit overpowered, being able to lock on and do more and more damage as she stayed locked on her enemies. Now, it feels more like Zarya’s primary, Particle Cannon.
- No longer locks onto targets
- No longer pierces targets
- Now explodes on contact
- Projectile speed increased
- Charge up speed increased
- Damage changed to 60 impact / 60 explosive
I find this to be a bit annoying as well. Since it charges up quicker, you will notice a lot more of her giant laser balls flying at you at an even pace. And man do they hurt!
- Turret is now placed like a projectile instead of being set in place
- Can hold a max of 3, down from 6
- Can now deploy a max 3, down from 6
- Damage increased
- Amount of slowing effect increased
Her turrets are just as troublesome as before, if not more! They fly out at you and where they land is where they stay. Thankfully its a max of 3 she can place down at a time. But they are more heavy duty. It takes more damage to take them down than it did before. So definitely a nuisance to get rid of.
- Can now place the exit up to 25 meters away from Symmetra
- Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
- Lasts 10 seconds
- Health lowered to 300
- More things can teleport through it (e.g. Junkrat’s RIP-Tire)
- Entrance can be destroyed
- If either the entrance or exit is destroyed, the other is removed
This is a bit reminiscent of Reaper’s Shadow Step ability. Except it doesn’t have as much range as Shadow Step, and you can teleport multiple people through it.
New Ultimate: Photon Barrier
- Deploys a barrier that is big enough to span and cut through an entire map
- Orientation can be changed by pressing the ultimate button again
- Lasts 15 seconds
- Has 5000 health
And last bet definitely not least is this massive shield. It really does help in many battles, making it the ultimate shield of all shields. You can still walk through it to do damage, but it really can help in team fights when ults start flying.
What You’ve Been Waiting For
We got a new champ that’s now live in the PTR called Wrecking Ball. That is an adorable Hamster named Hammond. For the longest time, people believed Hammond was going to be another ape. But man, oh man, did Jeff pull a fast one on us.
He’s gonna be placed in the tank roll, described as a “Disruptive, high mobility tank”, (That will hopefully give DVA a run for her money) and as Jeff explained to us, his hopes are that “Wrecking Ball brings a new element to the tank role, for those who haven’t found the tank for them yet.”
If you haven’t seen it yet, Hammond’s Origin story can be watched here:
- Launch a grappling claw to rapidly swing around the area. Enables high-speed collisions to damage and knock back enemies.
- Deploy a massive field of proximity mines.
- Create temporary personal shields. Amount increases with more enemies nearby.
- Slam into the ground below to damage and launch enemies upward
- Transform into a ball and increase maximum movement speed.
Overwatch: New HERO Spoilers?!
In both spoilers that were dropped for Hero 28, Hammond/Wrecking Ball, there was a poster in the back referring to the scrapyard/Junkertown and the Junker Queen. We know now that Hammond spent some time in Junkertown when he fell down to earth from Horizon Lunar Colony.
But a part of me sees this as Overwatch’s opportunity to show us sneak peaks into who the Junker Queen actually is.
This was the poster that was seen from the first few Hammond Spoiler vids that were posted on Overwatch’s Twitter. She really is an awesome Hero! They put a lot of details into her character. I know that she is not gonna go to the wayside of a background character placement. They’re gonna do something with her, it’s just a matter of time.
The Junker Queen’s Story
What we know so far of the Queen is she does not get along well with Junkrat and Roadhog, from their video release of Junkertown.
The story goes that “Junkrat blabbed on and on about a ‘treasure’ he had found in the ruins of the Australian omnium. She came to suspect that his claims might have some truth in them, and she sent some of her enforcers to wring the truth out of him.
Unfortunately, the enforcers were incapacitated by another Junker named Roadhog, who became Junkrat’s partner in crime. The two went on to cause the Queen a string of problems, including stealing her gold and blowing up her summer shack.
The pair were exiled as a result, and she gave orders for them to not be re-admitted into Junkertown, and if they were seen again, to shoot them on sight. After a worldwide heist spree, they returned to Junkertown to assassinate her but were stopped at the town gates.”
What we directly know of her, is little.
“The Queen of Junkertown (often simply called “the Queen”) is the cutthroat leader of the Junkers. She is based in Junkertown. All the Junkers have to be careful about getting on her bad side. She has a group of enforcers that she sends round to the people of Junkertown when they don’t pay their taxes, among other tasks.
The Queen was originally a fighter and champion in the Scrapyard. A charismatic and skilled fighter, she became the town’s ruler as a result of her prowess as a mech combatant.”
Hopefully, we will be seeing more of this strong woman enforcer, and from the looks of her, she’ll most likely be a damage role character. Hero #29? Maybe.